Corona Renderer Intermediate Training

Corona renderer is a popular photorealistic ray tracer used for rendering architectural and product visualizations. The Corona Renderer Intermediate training course in Dubai is designed for professionals to learn the Corona Rendering techniques to create realistic renders. This Corona Renderer training program enables participants to improve their rendering skills and get to know everything about Corona Renderer.

Accredited By

  • 3 weeks | 40 hours Bootcamp
  • Online / Offline / Blended
  • 8 Oct, 2021 / 5 Nov, 2021
  • Additional Program Dates
  • 100K+ Happy Students

(400+ Google Reviews)

Enquire Now

What is this Corona Renderer course all about?

The Corona Renderer training course offers an overview of the fundamentals of rendering using Corona Renderer. This course module covers the fundamentals of Corona Renderer tools, from material to lighting and camera setup to post-production. Participants gain a good understanding of setting up Corona Renderer cameras for renders and editing images with the Corona Editor. This training is ideal for aspiring 3D artists to learn about creating and rendering fast and realistic materials.

What is this Corona Renderer course all about?

The Corona Renderer training course offers an overview of the fundamentals of rendering using Corona Renderer. This course module covers the fundamentals of Corona Renderer tools, from material to lighting and camera setup to post-production. Partic...

Read More

Why is getting trained on Corona Renderer important?

The creation of 3D photorealistic images is gaining popularity in the market. By getting trained on Corona Renderer, one acquires the necessary skills to be a successful Architect Visualizer. The skills and knowledge developed in Corona Renderer training let professionals achieve incredible 3D rendering results effectively and efficiently. Also, this rendering skill helps professionals in taking up jobs in a variety of sectors. 

 

Why is getting trained on Corona Renderer important?

The creation of 3D photorealistic images is gaining popularity in the market. By getting trained on Corona Renderer, one acquires the necessary skills to be a successful Architect Visualizer. The skills and knowledge developed in Corona Render...

Read More

Why do companies hire professionals with Corona Renderer certification?

Corona Renderer is a popular, user-friendly Render engine. Professionals with Corona Renderer certification are often chosen by top-notch organizations across the globe for their expertise in bringing life to interesting and realistic 3D visualizations. Their capability to create real-life images with minimum time makes them stand out from the crowd and invites ample opportunities in the market.

Why do companies hire professionals with Corona Renderer certification?

Corona Renderer is a popular, user-friendly Render engine. Professionals with Corona Renderer certification are often chosen by top-notch organizations across the globe for their expertise in bringing life to interesting and...

Read More

Industry Trends

With the growing demand for 3D rendering and visualization, the need for Corona Rendering skills is also making an upward curve. The Corona Renderer certification comes with its own set of merits and opportunities in the market. Let us see how.

Market trends Market trends

The 3D rendering market is witnessing rapid growth owing to the rising adoption of 3D modeling by real estate enterprises and various other industries. The growing demand for digital media amidst the COVID-19 outbreak has also boosted the industry demand for 3D rendering skills. According to a report by Burning Glass, the demand for cutting-edge real-time 3D skills is growing quickly with a growth rate of 42% faster than the market overall. 

 

Salary Trend Salary Trends

With diverse industries demanding 3D graphics and real-time 3D skills, a 3D rendering career is well worth it. Acquiring real-time 3D skills provides a considerable opportunity for career advancement and better remuneration. These professionals are often welcomed in the industry with lucrative salary packages. The average base salary for a 3D Artist with 3D Rendering skills in the United Arab Emirates is AED 118,359 per annum. 

 

Demand & Opportunities

The scope of 3D rendering is significantly increasing as more and more companies are relying on realistic visualizations to increase their profits and efficiency. The Corona Renderer certification gives an assurance of the necessary competency in related roles, thus making these opportunities easier to avail.

A few of the most-sought 3D rendering jobs available in the Dubai region (as observed in popular Dubai job portals) follow:

  1. 3D Architectural Artists use 3D software to create models of buildings and other structures understanding clients requirements

  2. 3D Visualizers generate ideas and concepts to a brief and/or requirement, prepare design plans, and visualize them 

  3. Interior Design Drafter/Renderers prepare schematic, design development, and construction documents in compliance with construction, architectural, interior design, and office standards

  4. Auto Rendering Artists produce quick and detailed drawings, paintings, and prototypes for the design of vehicles, automotive components, and innovative automotive technology

  5. 3D Rendering Specialists Assist with creating small to large 3D environments and storyboards to ensure the visualization communicates clearly and concisely

Course Outcome

Successful completion of the Corona Renderer intermediate training course will help you to:

  • Gain in-depth knowledge of rendering techniques with Corona Renderer
  • Master workflow pros to make 3D renders
  • Set up striking compositions in Corona Renderer
  • Create fast and realistic renders
  • Utilize Corona Renderer to render an interior scene and exterior scene

Course Module

  • Perspectives & Horizon Line
  • Basic Rules of Architecture Photography
  • Photographic Rules – Direction of the Look
  • Photo Rules – Crop & Framing
  • Photo Rules – Extras
  • Using the Image Comp Helper Script
  • Color Theory
  • Practical Application of Color Theory
  • Emotion of Colors & Storytelling
  • Exposure & White Balance: Part 1
  • Exposure & White Balance: Part 2
  • Motion Blur & Light Streaks
  • Render and Post Production of Panoramic Images 360º
  • Publishing and Creating a 360 ° Panoramic Virtual Tour
  • Creating a 360º Virtual Tour in The Viewer
  • 360 Mono & Stereo Renders for GearVr
  • Clipping, fisheye & Ortographic for floor Plans
  • Match Camera – Interiors
  • Match Camera – Exteriors
  • Fisheye (corona 4.0)
  • UVWmap x UnwrapUVW
  • Unwrap & Cylinder
  • Unwrap Torus – Quick Peel, Pelt, Relax, Peelmode
  • Unwrap – Cone, Sphere, SupportLoops & Turbo Smooth
  • Unwrap – S road – Unfold Strip from loop & uvwXform
  • Unwrap – UV x Texture Size
  • Unwrap – Floor Generator, Curtains & Cushions
  • Unwrap in Depth – Storage & Table
  • Unwrap in Depth – Faucet
  • Viewport Canvas
  • Unwrap in Depth – Desk Chair
  • Unwrap in Depth – Sofa – Symmetry
  • Corona UVW Randomizer
  • Intro to Corona TriplanarTex
  • Using Corona TriplanarTex
  • Corona TriplanarTex – Complex objects
  • Creating seamless textures
  • Advanced Seamless Textures- Diffuse x Albedo
  • Creating textures for floor generator
  • Creating Basic Textures – Reflection Glossiness & Displacement
  • Creating advanced textures – House – PART 1 – Theory,Unwrap & Brushes
  • Creating advanced textures – House – PART 2 – Diffuse,Gloss & Bump
  • Creating advanced textures – Crossroads – PART 1
  • Creating advanced textures – Crossroads – PART 2 – Gloss, Bump & Displacement
  • Tile x Real World Scale x TriplanarTex (corona 1.7)
  • Print Size Assistant
  • Bitmaps x Procedurais
  • Corona Bump Converter (corona 1.7)
  • CoronaColor & Corona Improved Picker
  • CoronaColorCorrect (corona 1.7)
  • Corona TonemapControl (corona 1.7)
  • Corona FrontBack
  • CoronaUserProperty
  • CoronaWire
  • CoronaMultiMap – Modes
  • CoronaMultiMap – Randomization Tools
  • CoronaRaySwitchMtl
  • Intro to CoronaShadowCatcher
  • Practice: CoronaShadowCatcher – Part 1
  • Practice: CoronaShadowCatcher – Part 2
  • CoronaBitmap & CoronaShadowCatcher
  • Intro to Corona Select Mtl & Corona Select Map (corona 4.0)
  • Practice: Corona Select Mtl & Corona Select Map – Part 1 (corona 4.0)
  • Practice: Corona Select Mtl & Corona Select Map – Part 2 (corona 4.0)
  • Intro to Caustics (corona 4.0)
  • Practice of Caustics
  • Dispersion (corona 1.7)
  • Intro ao Hair&Fur
  • Hair and Fur – Styling, Recomb & Dinamics
  • Practice: Hair & Fur
  • Hair and Fur – Intro tos Materials without x with textures
  • CoronaHairMtl (corona 1.7)
  • CoronaHairMtl, Textures & Rendering Optimization (corona 1.7)
  • Intro to CoronaSkinMtl (corona 1.7)
  • Realistic Skins with CoronaSkinMtl (corona 1.7)
  • CoronaVolumeMtl – Part 3 – Inside Volume, Distance & Clouds (corona 2.0)
  • CoronaVolumeMtl – Part 4 – Denoise, Render Elements & Post Production (corona 2.0)
  • OpenVDB & CoronaVolumeGrid (corona 2.0)
  • Corona Proxy
  • CoronaFractal
  • Wall Finishes
  • Flooring
  • Brick Wall
  • Stone Wall
  • Concrete with Grass
  • People Distribution
  • Road with marks and cars
  • Cinema Seats
  • Parking Lot
  • Cities Distribution
  • Unique Lighting Method – Learning to observe references
  • Practice – Observing a Reference & Applying the Technique with Sun & Sky
  • Practice – Observing a Reference & Applying Technique with HDRI
  • Understanding the Variables for Lighting – Corona
  • Rectangular Lights, Lightmix & Portals
  • Practice – Applying the Technique with Late Afternoon Refs
  • Practice – Applying Technique Late Afternoon Purple Sun & Sky x Hdri
  • Practice – Applying technique in indoor 7 different lightings
  • Practice – Brightening a Complex Scene – Filmic Highlights & Additional Corona Lights
  • Practice – Clearing a Complex Scene – Curves & Corona RaySwitchMtl
  • Practice – Applying various techniques in 5 daylight interiors
  • Practice – Applying the technique on Daylight interiors with hdri
  • Practice – Reproducing Cloudy Light with Sun&Sky x HDRI
  • Theory – Cloudy lighting for interiors
  • Practice – Reproducing Cloudy lighting in interiors
  • Practice – Reproducing 5 Night Exterior Lighting moods
  • Practice – Night exteriors with many lights
  • Practice – How to lit a city at night & HDRI x SKY
  • Theory & Practice – Dusk light for interiors
  • Practice – Night Light for interiors
  • Sum Up – Optimizing techniques and light types
  • Mask, Mix & Corona Mix
  • Composite map
  • Corona Layered Material
  • Bitmap & UV Channels
  • Composite & Layered – Practice – part 1
  • Composite & Layered – Practice – part 2
  • Composite & Layered – Practice – part 3
  • Intro to CoronaAO
  • Advanced Materials with CoronaAO
  • Intro to CoronaDistanceTex
  • Corona Distance Tex – Practice – Part 1
  • Corona Distance Tex – Practice – Part 2
  • Intro to CoronaRoundEdges
  • CoronaRoundEdges – Practice
  • Advanced Materials – Aged Bronzes
  • Advanced Materials – Corten Steel
  • Advanced Materials – Silk/Satin
  • Advanced Materials – Stove & Fireplace Flames
  • Advanced Materials – Translucent Marble
  • Advanced Materials – Car Paint – Simple, Pearl & Flakes
  • Advanced Materials – Dirty Wood Floor
  • Advanced Materials – Sand
  • Advanced Materials – Snow -Part 1 – Modeling & Accumulation
  • Advanced Materials – Snow – Part 2 – Modeling: Paint Deform,Object Paint & Blobmesh
  • Advanced Materials – Snow – Part 3 – Blobmesh to vegetations& procedural techniques
  • Advanced Materials – Snow – Part 4 – Modeling: Particles & Plugins
  • Advanced Materials – Snow – Part 5 – Snow Materials
  • Applying Snow Materials on a Complete Scene
  • Advanced Materials – Dirty Metal Chest
  • Advanced Materials – Asphalt
  • Advanced Materials – Asphalt – Water Puddles
  • Complex Materials – Boolean Material with CoronaDistance
  • Choosing the best vegetation models – Shape x Quality x Render time x Ram
  • Organizing & Optimizing vegetation models
  • Vegetation Materials: Theory & Practice with Colors
  • Vegetation Materials: Theory & Practice with Textures – Diffuse, Bump, Gloss & Opacity
  • Vegetation Materials: Theory & Practice with Textures –
  • Translucency, Front_Back & Render time
  • Practice: Vegetation Materials for Grassfields & Clovers
  • Converting Materials of Premade Vegetation Models
  • Intro to Corona Scatter – Part 1 – Objects, Random & Mapped distribution
  • Intro to Corona Scatter – Part 2 – Regular Distribution (UVmap) & Patterns
  • Intro to Corona Scatter – Part 3 – 1D, 2D & 3D Scattering,
  • Max limit & Temporal Consistency
  • Intro to Corona Scatter – Part 4 – Avoid Collisions, Convert to
  • Max Geometry & Scatter Lister
  • Intro to Corona Scatter – Parte 5 Transformations, stepping,maps & Viewport Display
  • Corona Scatter x Forest Pro – Interface & Functionalities
  • Corona Scatter X Forest Pro – Library
  • Corona Scatter X Forest Pro – Limit to Camera Visibility
  • Corona Scatter x Forest Pro – Edge Mode & Corona Distance
  • Corona Scatter x Forest Pro – Density & Scale
  • Corona Scatter x Forest Pro – Altitude & Slope Range
  • Corona Scatter x Forest Pro – Clusters & Multiple Scatters
  • Corona Scatter x Forest Pro – Brushes Distribution – Part 1
  • Corona Scatter x Forest Pro – Brushes Distribution – Part 2
  • Corona Scatter x Forest Pro – LODs
  • Corona Scatter x Forest Pro – Additional Tips
  • Corona Scatter x Forest Pro – Forest Color
  • Corona Scatter x Forest Pro – Corona Multimap
  • Optimizing Forest Pro Materials
  • Realistic Distributions – Grassfield
  • Realistic Distributions – Cutting Grass on Edges
  • Realistic Distributions – Wild Grass
  • Realistic Distributions – Beech Hedges
  • Realistic Distributions – Trees
  • Realistic Distributions – Ivy & GreenWall
  • Realistic Distributions – Foreground vegetations &
  • Sky post production
  • Optimizing Corona Scatter Distributions
  • Fruit Materials

Course Module

  • Perspectives & Horizon Line
  • Basic Rules of Architecture Photography
  • Photographic Rules – Direction of the Look
  • Photo Rules – Crop & Framing
  • Photo Rules – Extras
  • Using the Image Comp Helper Script
  • Color Theory
  • Practical Application of Color Theory
  • Emotion of Colors & Storytelling
  • Exposure & White Balance: Part 1
  • Exposure & White Balance: Part 2
  • Motion Blur & Light Streaks
  • Render and Post Production of Panoramic Images 360º
  • Publishing and Creating a 360 ° Panoramic Virtual Tour
  • Creating a 360º Virtual Tour in The Viewer
  • 360 Mono & Stereo Renders for GearVr
  • Clipping, fisheye & Ortographic for floor Plans
  • Match Camera – Interiors
  • Match Camera – Exteriors
  • Fisheye (corona 4.0)
  • Unique Lighting Method – Learning to observe references
  • Practice – Observing a Reference & Applying the Technique with Sun & Sky
  • Practice – Observing a Reference & Applying Technique with HDRI
  • Understanding the Variables for Lighting – Corona
  • Rectangular Lights, Lightmix & Portals
  • Practice – Applying the Technique with Late Afternoon Refs
  • Practice – Applying Technique Late Afternoon Purple Sun & Sky x Hdri
  • Practice – Applying technique in indoor 7 different lightings
  • Practice – Brightening a Complex Scene – Filmic Highlights & Additional Corona Lights
  • Practice – Clearing a Complex Scene – Curves & Corona RaySwitchMtl
  • Practice – Applying various techniques in 5 daylight interiors
  • Practice – Applying the technique on Daylight interiors with hdri
  • Practice – Reproducing Cloudy Light with Sun&Sky x HDRI
  • Theory – Cloudy lighting for interiors
  • Practice – Reproducing Cloudy lighting in interiors
  • Practice – Reproducing 5 Night Exterior Lighting moods
  • Practice – Night exteriors with many lights
  • Practice – How to lit a city at night & HDRI x SKY
  • Theory & Practice – Dusk light for interiors
  • Practice – Night Light for interiors
  • Sum Up – Optimizing techniques and light types
  • UVWmap x UnwrapUVW
  • Unwrap & Cylinder
  • Unwrap Torus – Quick Peel, Pelt, Relax, Peelmode
  • Unwrap – Cone, Sphere, SupportLoops & Turbo Smooth
  • Unwrap – S road – Unfold Strip from loop & uvwXform
  • Unwrap – UV x Texture Size
  • Unwrap – Floor Generator, Curtains & Cushions
  • Unwrap in Depth – Storage & Table
  • Unwrap in Depth – Faucet
  • Viewport Canvas
  • Unwrap in Depth – Desk Chair
  • Unwrap in Depth – Sofa – Symmetry
  • Corona UVW Randomizer
  • Intro to Corona TriplanarTex
  • Using Corona TriplanarTex
  • Corona TriplanarTex – Complex objects
  • Creating seamless textures
  • Advanced Seamless Textures- Diffuse x Albedo
  • Creating textures for floor generator
  • Creating Basic Textures – Reflection Glossiness & Displacement
  • Creating advanced textures – House – PART 1 – Theory,Unwrap & Brushes
  • Creating advanced textures – House – PART 2 – Diffuse,Gloss & Bump
  • Creating advanced textures – Crossroads – PART 1
  • Creating advanced textures – Crossroads – PART 2 – Gloss, Bump & Displacement
  • Tile x Real World Scale x TriplanarTex (corona 1.7)
  • Print Size Assistant
  • Bitmaps x Procedurais
  • Mask, Mix & Corona Mix
  • Composite map
  • Corona Layered Material
  • Bitmap & UV Channels
  • Composite & Layered – Practice – part 1
  • Composite & Layered – Practice – part 2
  • Composite & Layered – Practice – part 3
  • Intro to CoronaAO
  • Advanced Materials with CoronaAO
  • Intro to CoronaDistanceTex
  • Corona Distance Tex – Practice – Part 1
  • Corona Distance Tex – Practice – Part 2
  • Intro to CoronaRoundEdges
  • CoronaRoundEdges – Practice
  • Advanced Materials – Aged Bronzes
  • Advanced Materials – Corten Steel
  • Advanced Materials – Silk/Satin
  • Advanced Materials – Stove & Fireplace Flames
  • Advanced Materials – Translucent Marble
  • Advanced Materials – Car Paint – Simple, Pearl & Flakes
  • Advanced Materials – Dirty Wood Floor
  • Advanced Materials – Sand
  • Advanced Materials – Snow -Part 1 – Modeling & Accumulation
  • Advanced Materials – Snow – Part 2 – Modeling: Paint Deform,Object Paint & Blobmesh
  • Advanced Materials – Snow – Part 3 – Blobmesh to vegetations& procedural techniques
  • Advanced Materials – Snow – Part 4 – Modeling: Particles & Plugins
  • Advanced Materials – Snow – Part 5 – Snow Materials
  • Applying Snow Materials on a Complete Scene
  • Advanced Materials – Dirty Metal Chest
  • Advanced Materials – Asphalt
  • Advanced Materials – Asphalt – Water Puddles
  • Complex Materials – Boolean Material with CoronaDistance
  • Corona Bump Converter (corona 1.7)
  • CoronaColor & Corona Improved Picker
  • CoronaColorCorrect (corona 1.7)
  • Corona TonemapControl (corona 1.7)
  • Corona FrontBack
  • CoronaUserProperty
  • CoronaWire
  • CoronaMultiMap – Modes
  • CoronaMultiMap – Randomization Tools
  • CoronaRaySwitchMtl
  • Intro to CoronaShadowCatcher
  • Practice: CoronaShadowCatcher – Part 1
  • Practice: CoronaShadowCatcher – Part 2
  • CoronaBitmap & CoronaShadowCatcher
  • Intro to Corona Select Mtl & Corona Select Map (corona 4.0)
  • Practice: Corona Select Mtl & Corona Select Map – Part 1 (corona 4.0)
  • Practice: Corona Select Mtl & Corona Select Map – Part 2 (corona 4.0)
  • Intro to Caustics (corona 4.0)
  • Practice of Caustics
  • Dispersion (corona 1.7)
  • Intro ao Hair&Fur
  • Hair and Fur – Styling, Recomb & Dinamics
  • Practice: Hair & Fur
  • Hair and Fur – Intro tos Materials without x with textures
  • CoronaHairMtl (corona 1.7)
  • CoronaHairMtl, Textures & Rendering Optimization (corona 1.7)
  • Intro to CoronaSkinMtl (corona 1.7)
  • Realistic Skins with CoronaSkinMtl (corona 1.7)
  • CoronaVolumeMtl – Part 3 – Inside Volume, Distance & Clouds (corona 2.0)
  • CoronaVolumeMtl – Part 4 – Denoise, Render Elements & Post Production (corona 2.0)
  • OpenVDB & CoronaVolumeGrid (corona 2.0)
  • Corona Proxy
  • CoronaFractal
  • Choosing the best vegetation models – Shape x Quality x Render time x Ram
  • Organizing & Optimizing vegetation models
  • Vegetation Materials: Theory & Practice with Colors
  • Vegetation Materials: Theory & Practice with Textures – Diffuse, Bump, Gloss & Opacity
  • Vegetation Materials: Theory & Practice with Textures –
  • Translucency, Front_Back & Render time
  • Practice: Vegetation Materials for Grassfields & Clovers
  • Converting Materials of Premade Vegetation Models
  • Intro to Corona Scatter – Part 1 – Objects, Random & Mapped distribution
  • Intro to Corona Scatter – Part 2 – Regular Distribution (UVmap) & Patterns
  • Intro to Corona Scatter – Part 3 – 1D, 2D & 3D Scattering,
  • Max limit & Temporal Consistency
  • Intro to Corona Scatter – Part 4 – Avoid Collisions, Convert to
  • Max Geometry & Scatter Lister
  • Intro to Corona Scatter – Parte 5 Transformations, stepping,maps & Viewport Display
  • Corona Scatter x Forest Pro – Interface & Functionalities
  • Corona Scatter X Forest Pro – Library
  • Corona Scatter X Forest Pro – Limit to Camera Visibility
  • Corona Scatter x Forest Pro – Edge Mode & Corona Distance
  • Corona Scatter x Forest Pro – Density & Scale
  • Corona Scatter x Forest Pro – Altitude & Slope Range
  • Corona Scatter x Forest Pro – Clusters & Multiple Scatters
  • Corona Scatter x Forest Pro – Brushes Distribution – Part 1
  • Corona Scatter x Forest Pro – Brushes Distribution – Part 2
  • Corona Scatter x Forest Pro – LODs
  • Corona Scatter x Forest Pro – Additional Tips
  • Corona Scatter x Forest Pro – Forest Color
  • Corona Scatter x Forest Pro – Corona Multimap
  • Optimizing Forest Pro Materials
  • Realistic Distributions – Grassfield
  • Realistic Distributions – Cutting Grass on Edges
  • Realistic Distributions – Wild Grass
  • Realistic Distributions – Beech Hedges
  • Realistic Distributions – Trees
  • Realistic Distributions – Ivy & GreenWall
  • Realistic Distributions – Foreground vegetations &
  • Sky post production
  • Optimizing Corona Scatter Distributions
  • Fruit Materials
  • Wall Finishes
  • Flooring
  • Brick Wall
  • Stone Wall
  • Concrete with Grass
  • People Distribution
  • Road with marks and cars
  • Cinema Seats
  • Parking Lot
  • Cities Distribution

Program Dates

18 Oct
  • 11:00 AM
  • Mon
  • Classroom
Enquire Now
28 Oct
  • 11:00 AM
  • Thu
  • Classroom
Enquire Now
5 Nov
  • 09:00 AM
  • Fri
  • Classroom
Enquire Now

Expert Instructors & Teaching Methods

Why Count on Learners Point?

Being the leading providers of the Corona Renderer course in Dubai, at Learners Point we help professionals master the necessary skill sets to successfully complete the Corona Renderer Intermediate training.

Following are the USPs our Corona Renderer Intermediate training course offers you:

  • We look at real-world scenarios organizations face and formulate our Corona Renderer Intermediate training course evaluating practical requirements
  •  Apart from theoretical knowledge, we also focus on practical case studies to give you a reality check and insight into what exactly will be asked of you while delivering in a demanding role
  • Our bespoke Corona Renderer Intermediate course also equips you with hands-on experience by offering assignments related to the actual work environment
  • Apart from organizing group sessions, we also offer a guided learning experience to enhance the quality of our Corona Renderer Intermediate training program
  • We also take a discrete approach to career guidance so that one can be successfully placed as a professional

Learners Experience

"The trainer was experienced and professional. He shared a lot of practical insights beyond the syllabus. The venue was also convenient. Training materials were also up to date and were very useful."

"The trainer was experienced and professional. He shared a lot of practical insights beyond the syllabus. The venue was [...]

Norhaine Gamil

Regional Head of Customer Experience and Continuous Improvement chez SITA

“Trainers use strategic training lessons for students which I find useful and convenient, more group discussion of assignments and teachers are able to point out your weaknesses and work it out as well as your strengths. Furthermore, they are flexible in making my schedules since I'm not a regular student due to my work and my location.”

“Trainers use strategic training lessons for students which I find useful and convenient, more group discussion of a [...]

Swarna Latha

Asst. Manager Sales Admin & Logistics at Yamaha Motors

Our Graduates

Our graduates are from big companies, small, companies, they are founders, career changers and life long learners. Join us and meet your tribe!

Frequently Asked Questions

The rapid growth in the use of 3D technologies in the UAE has redefined production and design and the demand for 3D Rendering skills in job markets. Skilled professionals’ credibility to create realistic and amazing renders in a short span makes them in great demand in the UAE.
Corona Renderer is a popular, user-friendly Render engine and the most suitable option for professionals to enter the 3D designing industry. This Corona Renderer training enables you to create interesting and realistic 3D visualizations with minimum time and invites numerous career opportunities.
The Corona Renderer course in Dubai is a perfect fit for anyone who desires to visualize their building designs. This Corona Renderer course is ideal for individuals with previous working experience on 3DS max and other rendering software.
The training sessions at Learners Point are interactive, immersive, and intensive hands-on programs. We offer 3 modes of delivery and participants can choose from instructor-led classroom-based group coaching, one-to-one training session, or high-quality live and interactive online sessions as per convenience.
The Corona Renderer training course in Dubai provides participants an understanding of the professional workflow of rendering through theoretical and practical training. With the growing demand for 3D rendering, this training is a necessity for professionals to stay relevant in the field. Thus making this Corona Renderer training an added value and help participants land high-paying jobs.
Once you have registered for a course and wish to not to proceed with the training for any reason, you are entitled for a refund of the fees provided we are notified in writing within 2 days from the date of initial registration before the training commencement. The refunds are processed within 4 weeks from the day of withdrawal.
Corona Renderer is one of the easiest render engines to learn. With its simple setup and user-friendly tools, Corona Renderer is any 3D artist's best friend. One can easily master the concepts of Corona Renderer in just one day, and put those concepts into practice for real-time applications.
At Learners Point, if a participant doesn’t wish to proceed with the training after the registration due to any reason, he or she is entitled to a 100% refund. However, the refund will be issued only if we are notified in writing within 2 days from the date of registration. The refund will be processed within 4 weeks from the day of exit.

Frequently Asked Questions

The rapid growth in the use of 3D technologies in the UAE has redefined production and design and the demand for 3D Rendering skills in job markets. Skilled professionals’ credibility to create realistic and amazing renders in a short span makes them in great demand in the UAE.
The Corona Renderer training course in Dubai provides participants an understanding of the professional workflow of rendering through theoretical and practical training. With the growing demand for 3D rendering, this training is a necessity for professionals to stay relevant in the field. Thus making this Corona Renderer training an added value and help participants land high-paying jobs.
Corona Renderer is a popular, user-friendly Render engine and the most suitable option for professionals to enter the 3D designing industry. This Corona Renderer training enables you to create interesting and realistic 3D visualizations with minimum time and invites numerous career opportunities.
Once you have registered for a course and wish to not to proceed with the training for any reason, you are entitled for a refund of the fees provided we are notified in writing within 2 days from the date of initial registration before the training commencement. The refunds are processed within 4 weeks from the day of withdrawal.
The Corona Renderer course in Dubai is a perfect fit for anyone who desires to visualize their building designs. This Corona Renderer course is ideal for individuals with previous working experience on 3DS max and other rendering software.
Corona Renderer is one of the easiest render engines to learn. With its simple setup and user-friendly tools, Corona Renderer is any 3D artist's best friend. One can easily master the concepts of Corona Renderer in just one day, and put those concepts into practice for real-time applications.
The training sessions at Learners Point are interactive, immersive, and intensive hands-on programs. We offer 3 modes of delivery and participants can choose from instructor-led classroom-based group coaching, one-to-one training session, or high-quality live and interactive online sessions as per convenience.
At Learners Point, if a participant doesn’t wish to proceed with the training after the registration due to any reason, he or she is entitled to a 100% refund. However, the refund will be issued only if we are notified in writing within 2 days from the date of registration. The refund will be processed within 4 weeks from the day of exit.
Call Now Enquire Now