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Corona Renderer Intermediate Training

Highly interactive 24-hour training sessions

Explore advanced lighting techniques for realistic renders

Gain expertise in 3D rendering with 7 distinct modules

Master detailed material creation and shading methods

Industry experts led live classes and Q&A sessions

Apply knowledge through hands-on projects and case studies

Schedule weekend classes for your convenience

4.8/5

6579 Enrolled

Overview

What our course will cover:

  • Implement Corona's global illumination and light-mixing features
  • Understand post-processing directly within Corona Renderer
  • Create high-quality & photorealistic architectural visualizations
  • Improve workflow with Corona’s interactive rendering tools
  • Gain experience with HDRI lighting and environments
  • Explore Corona’s denoising features for faster results
  • Apply advanced rendering settings for optimized outputs

Learning Objectives

Upon finishing the course, you will master the following:

  • 1

    Gain in-depth knowledge of rendering techniques with Corona Renderer

  • 2

    Master workflow pros to make 3D renders

  • 3

    Learn advanced material creation and shading using Corona Renderer tools

  • 4

    Enhance scene realism using Corona’s global illumination and light mixing

  • 5

    Apply advanced rendering techniques in architectural and product visualization

  • 6

    Improve rendering performance and optimize scenes for faster output

  • objective-image

    Ready to get started?

  • Prerequisites

    The following eligibility criteria for enrolling in our Corona Renderer Intermediate Training are:

    • A foundational knowledge of 3D Studio Max, including familiarity with its interface and modelling tools, is necessary
    • Previous experience in creating simple 3D scenes and renders
    • Basic understanding of lighting, texturing and rendering principles

    Overall ratings by our students

    Upcoming sessions

    Syed Iqrar Ali Shah

    Syed Iqrar Ali Shah is a highly experienced CG artist and Graphic Designer with over 27 years in the industry. Proficient in REVIT, AutoCAD, 3Ds Max, V-Ray, and Photoshop, he is renowned for his exceptional communication skills, confidence, and artistic expertise.

    Mr. Shah’s problem-solving abilities and meticulous attention to detail enable him to address complex design challenges effectively. He is also skilled in After-Effects, Illustrator, and InDesign and possesses a robust background in 2D and 3D visualization and training.

    His experience in both design and instruction makes him an ideal candidate for roles that require advanced technical skills and the ability to mentor others.

    Core Competencies:

    • 3D Visualisation and Post Production
    • Entertainment Special Effects
    • Architectural Broadcast Design
    • Product Motion Graphics
    • Editing & Compositing

    Professional Qualification:

    • Bachelor in Multimedia Sciences
    • Advanced Diploma in Multimedia Sciences
    Syed Iqrar Ali Shah

    KHDA Certificate

    Earn a KHDA attested Course Certificate. The Knowledge and Human Development Authority (KHDA) is the educational quality assurance and regulatory authority of the Government of Dubai, United Arab Emirates.

    Certifcate-Image0

    Learners Point Certificate

    Earn a Course Completion Certificate, an official Learners Point credential that confirms that you have successfully completed a course with us.

    Certifcate-Image1

    Related courses

    Curriculum

    • Perspectives & Horizon Line
    • Basic Rules of Architecture Photography
    • Photographic Rules – Direction of the Look
    • Photo Rules – Crop & Framing
    • Photo Rules – Extras
    • Using the Image Comp Helper Script
    • Color Theory
    • Practical Application of Color Theory
    • Emotion of Colors & Storytelling
    • Exposure & White Balance: Part 1
    • Exposure & White Balance: Part 2
    • Motion Blur & Light Streaks
    • Render and Post Production of Panoramic Images 360º
    • Publishing and Creating a 360 ° Panoramic Virtual Tour
    • Creating a 360º Virtual Tour in The Viewer
    • 360 Mono & Stereo Renders for GearVr
    • Clipping, fisheye & Ortographic for floor Plans
    • Match Camera – Interiors
    • Match Camera – Exteriors
    • Fisheye (corona 4.0)
    • Unique Lighting Method – Learning to observe references
    • Practice – Observing a Reference & Applying the Technique with Sun & Sky
    • Practice – Observing a Reference & Applying Technique with HDRI
    • Understanding the Variables for Lighting – Corona
    • Rectangular Lights, Lightmix & Portals
    • Practice – Applying the Technique with Late Afternoon Refs
    • Practice – Applying Technique Late Afternoon Purple Sun & Sky x Hdri
    • Practice – Applying technique in indoor 7 different lightings
    • Practice – Brightening a Complex Scene – Filmic Highlights & Additional Corona Lights
    • Practice – Clearing a Complex Scene – Curves & Corona RaySwitchMtl
    • Practice – Applying various techniques in 5 daylight interiors
    • Practice – Applying the technique on Daylight interiors with hdri
    • Practice – Reproducing Cloudy Light with Sun&Sky x HDRI
    • Theory – Cloudy lighting for interiors
    • Practice – Reproducing Cloudy lighting in interiors
    • Practice – Reproducing 5 Night Exterior Lighting moods
    • Practice – Night exteriors with many lights
    • Practice – How to lit a city at night & HDRI x SKY
    • Theory & Practice – Dusk light for interiors
    • Practice – Night Light for interiors
    • Sum Up – Optimizing techniques and light types
    • UVWmap x UnwrapUVW
    • Unwrap & Cylinder
    • Unwrap Torus – Quick Peel, Pelt, Relax, Peelmode
    • Unwrap – Cone, Sphere, SupportLoops & Turbo Smooth
    • Unwrap – S road – Unfold Strip from loop & uvwXform
    • Unwrap – UV x Texture Size
    • Unwrap – Floor Generator, Curtains & Cushions
    • Unwrap in Depth – Storage & Table
    • Unwrap in Depth – Faucet
    • Viewport Canvas
    • Unwrap in Depth – Desk Chair
    • Unwrap in Depth – Sofa – Symmetry
    • Corona UVW Randomizer
    • Intro to Corona TriplanarTex
    • Using Corona TriplanarTex
    • Corona TriplanarTex – Complex objects
    • Creating seamless textures
    • Advanced Seamless Textures- Diffuse x Albedo
    • Creating textures for floor generator
    • Creating Basic Textures – Reflection Glossiness & Displacement
    • Creating advanced textures – House – PART 1 – Theory,Unwrap & Brushes
    • Creating advanced textures – House – PART 2 – Diffuse,Gloss & Bump
    • Creating advanced textures – Crossroads – PART 1
    • Creating advanced textures – Crossroads – PART 2 – Gloss, Bump & Displacement
    • Tile x Real World Scale x TriplanarTex (corona 1.7)
    • Print Size Assistant
    • Bitmaps x Procedurais
    • Mask, Mix & Corona Mix
    • Composite map
    • Corona Layered Material
    • Bitmap & UV Channels
    • Composite & Layered – Practice – part 1
    • Composite & Layered – Practice – part 2
    • Composite & Layered – Practice – part 3
    • Intro to CoronaAO
    • Advanced Materials with CoronaAO
    • Intro to CoronaDistanceTex
    • Corona Distance Tex – Practice – Part 1
    • Corona Distance Tex – Practice – Part 2
    • Intro to CoronaRoundEdges
    • CoronaRoundEdges – Practice
    • Advanced Materials – Aged Bronzes
    • Advanced Materials – Corten Steel
    • Advanced Materials – Silk/Satin
    • Advanced Materials – Stove & Fireplace Flames
    • Advanced Materials – Translucent Marble
    • Advanced Materials – Car Paint – Simple, Pearl & Flakes
    • Advanced Materials – Dirty Wood Floor
    • Advanced Materials – Sand
    • Advanced Materials – Snow -Part 1 – Modeling & Accumulation
    • Advanced Materials – Snow – Part 2 – Modeling: Paint Deform,Object Paint & Blobmesh
    • Advanced Materials – Snow – Part 3 – Blobmesh to vegetations& procedural techniques
    • Advanced Materials – Snow – Part 4 – Modeling: Particles & Plugins
    • Advanced Materials – Snow – Part 5 – Snow Materials
    • Applying Snow Materials on a Complete Scene
    • Advanced Materials – Dirty Metal Chest
    • Advanced Materials – Asphalt
    • Advanced Materials – Asphalt – Water Puddles
    • Complex Materials – Boolean Material with CoronaDistance
    • Corona Bump Converter (corona 1.7)
    • CoronaColor & Corona Improved Picker
    • CoronaColorCorrect (corona 1.7)
    • Corona TonemapControl (corona 1.7)
    • Corona FrontBack
    • CoronaUserProperty
    • CoronaWire
    • CoronaMultiMap – Modes
    • CoronaMultiMap – Randomization Tools
    • CoronaRaySwitchMtl
    • Intro to CoronaShadowCatcher
    • Practice: CoronaShadowCatcher – Part 1
    • Practice: CoronaShadowCatcher – Part 2
    • CoronaBitmap & CoronaShadowCatcher
    • Intro to Corona Select Mtl & Corona Select Map (corona 4.0)
    • Practice: Corona Select Mtl & Corona Select Map – Part 1 (corona 4.0)
    • Practice: Corona Select Mtl & Corona Select Map – Part 2 (corona 4.0)
    • Intro to Caustics (corona 4.0)
    • Practice of Caustics
    • Dispersion (corona 1.7)
    • Intro ao Hair&Fur
    • Hair and Fur – Styling, Recomb & Dinamics
    • Practice: Hair & Fur
    • Hair and Fur – Intro tos Materials without x with textures
    • CoronaHairMtl (corona 1.7)
    • CoronaHairMtl, Textures & Rendering Optimization (corona 1.7)
    • Intro to CoronaSkinMtl (corona 1.7)
    • Realistic Skins with CoronaSkinMtl (corona 1.7)
    • CoronaVolumeMtl – Part 3 – Inside Volume, Distance & Clouds (corona 2.0)
    • CoronaVolumeMtl – Part 4 – Denoise, Render Elements & Post Production (corona 2.0)
    • OpenVDB & CoronaVolumeGrid (corona 2.0)
    • Corona Proxy
    • CoronaFractal
    • Choosing the best vegetation models – Shape x Quality x Render time x Ram
    • Organizing & Optimizing vegetation models
    • Vegetation Materials: Theory & Practice with Colors
    • Vegetation Materials: Theory & Practice with Textures – Diffuse, Bump, Gloss & Opacity
    • Vegetation Materials: Theory & Practice with Textures –
    • Translucency, Front_Back & Render time
    • Practice: Vegetation Materials for Grassfields & Clovers
    • Converting Materials of Premade Vegetation Models
    • Intro to Corona Scatter – Part 1 – Objects, Random & Mapped distribution
    • Intro to Corona Scatter – Part 2 – Regular Distribution (UVmap) & Patterns
    • Intro to Corona Scatter – Part 3 – 1D, 2D & 3D Scattering,
    • Max limit & Temporal Consistency
    • Intro to Corona Scatter – Part 4 – Avoid Collisions, Convert to
    • Max Geometry & Scatter Lister
    • Intro to Corona Scatter – Parte 5 Transformations, stepping,maps & Viewport Display
    • Corona Scatter x Forest Pro – Interface & Functionalities
    • Corona Scatter X Forest Pro – Library
    • Corona Scatter X Forest Pro – Limit to Camera Visibility
    • Corona Scatter x Forest Pro – Edge Mode & Corona Distance
    • Corona Scatter x Forest Pro – Density & Scale
    • Corona Scatter x Forest Pro – Altitude & Slope Range
    • Corona Scatter x Forest Pro – Clusters & Multiple Scatters
    • Corona Scatter x Forest Pro – Brushes Distribution – Part 1
    • Corona Scatter x Forest Pro – Brushes Distribution – Part 2
    • Corona Scatter x Forest Pro – LODs
    • Corona Scatter x Forest Pro – Additional Tips
    • Corona Scatter x Forest Pro – Forest Color
    • Corona Scatter x Forest Pro – Corona Multimap
    • Optimizing Forest Pro Materials
    • Realistic Distributions – Grassfield
    • Realistic Distributions – Cutting Grass on Edges
    • Realistic Distributions – Wild Grass
    • Realistic Distributions – Beech Hedges
    • Realistic Distributions – Trees
    • Realistic Distributions – Ivy & GreenWall
    • Realistic Distributions – Foreground vegetations &
    • Sky post production
    • Optimizing Corona Scatter Distributions
    • Fruit Materials
    • Wall Finishes
    • Flooring
    • Brick Wall
    • Stone Wall
    • Concrete with Grass
    • People Distribution
    • Road with marks and cars
    • Cinema Seats
    • Parking Lot
    • Cities Distribution

    Frequently asked questions

    The Corona Renderer Intermediate Training provides professionals with advanced skills for producing highly realistic renders using the Corona Renderer engine. This course covers key areas, including:

    • Lighting: Master techniques for lighting scenes with a photographic approach to enhance realism.
    • Texturing: Gain expertise in developing detailed textures to add depth and quality to renders.
    • Material Creation: Learn to create materials that achieve lifelike appearances in different environments.
    • Scene Optimization: Understand methods for optimizing scenes to improve rendering efficiency and quality.

    Our Corona Renderer Course is perfect for the following professionals:

    • Architectural Designers
    • Interior Designers
    • Anyone else wanting to create photorealistic renderings

    The course modules covered in the 3DS max Corona Course in Dubai are as follows:

    • Module 1: Corona Rendering
    • Module 2: Corona Rendering with HDRI
    • Module 3: Texture & Unwrap Mapping
    • Module 4: Advanced Maps & Materials
    • Module 5: Corona Extra Maps, Materials & Tools35 Videos
    • Module 6: Vegetation & Corona Scatter
    • Module 7: Corona Scatter- Advanced Techniques

    Our training institute Learners Point Academy in Dubai provides both online and offline sessions. Hence professionals can enrol in the training program and learn the traits of the course based on their flexibility.

    There are plenty of job opportunities in Dubai. The job roles are as follows:

    • 3D Architectural Artists
    • Interior Design Drafter
    • Auto Rendering Artists
    • 3D Visualizers

    The following eligibility criteria for enrolling in our Corona Render course are:

    • A foundational knowledge of 3D Studio Max, including familiarity with its interface and modelling tools, is necessary
    • Previous experience in creating simple 3D scenes and renders
    • Basic understanding of lighting, texturing and rendering principles

    Many training institutes offer certificates after completion of the training programme. Our training institute, Learners Point Academy in Dubai offers a course completion certificate after completion of the training programme.

    Do you want to learn more about Learners Point Academy?

    • Learn more about courses
    • Understand about our methodology
    • Let’s talk about Corporate trainings
    • Anything else that you want to know, we are here for you!

    Let's chat!

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