16-hour training program with 7 modules
Globally recognised Scrum Alliance certification
Mentor support with industry simulation
Flexible online & offline learning options
Easy instalment payment options
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Get familiar with the 12 principles and 4 values stated in the Agile Manifesto through our popular in-class activity – “Draw and demonstrate”. Herein, you will be asked to form groups and illustrate all 12 principles pictorially.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Learn more about the three roles in Scrum with role-based activities. Each group will play a simulation game called “candy catch” that will have three iterations. The Scrum Master and Product Owner (chosen by group members) will coordinate and help the team achieve the highest target within the shortest time.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Take part in the Scrum Paper Plane game and learn how the 5 Scrum ceremonies work. There will be 3 sprints, each lasting 15 minutes. You need to prepare the user stories that will cover the features and functionalities along with acceptance criteria.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Experience how scrum works in real projects with our simulation game “Crime Teller”. The activity will be divided into 3 sprints, wherein the participants will actively employ Product backlog refinement among other scrum artefacts to solve a given “crime” story.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Learn about the Scrum life cycle by taking part in the “coin game”. The participants will be linking ceremonies to create effective sprint goals. This module will focus on the common challenges in sprint execution and enable team members to improvise.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Play the “Marshmallow Tower” game and learn more about daily scrum and sprint retrospectives in real scrum projects. The tallest tower built with the minimum raw materials and in the shortest time frame will win. Acceptance criteria will be defined by the instructor.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Familiarise yourself with the Definition of Done (DoD) and Acceptance Criteria with the “Crazy Juggler” game wherein you need to pass a fixed number of balls to non-adjacent team members within a certain time frame and collect them in a paper bag once marked as “done”.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Acquaint yourself with the Definition of Ready with our Lego blocks game wherein the attendees will be asked to build a city out of Lego building blocks. The “definition of ready” checklist for the final deliverable will be determined by the instructor.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Play the self-organisation game “Human Knots” by forming teams of 5-6. Groups where team members can untie themselves first win. The time frame for this activity will be decided by your instructor. Each team will have a Scrum Master and Product Owner chosen by group members.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Acquaint yourself with the Sprint Burndown Chart concepts by taking part in the ballpoint game. There will be 5 iterations and the number of points being expected at the end of the release will be communicated to the team.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Take part in the ballpoint game and understand the in-depth concepts of release burn-up charts and why Scrum teams use them. There will be 5 iterations and once the sprint is completed, the team will put a mark on the release burn-up as to how many points are completed.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Topics covered
Be a part of the Lego Building Blocks game wherein participants will be asked to write user stories for every activity involved. The game will entail 3 iterations and attendees will prepare user stories that will cover the features and functionalities along with acceptance criteria.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Learn more about the “what” and “how” of Agile estimation with our in-class Agile board game “Scrumble”. In an interactive setting, this game will let you analyse the common challenges faced by Scrum team members during implementing different estimation techniques in Agile.
What you will learn
At the end of this activity, you will be able to:
Topics covered
Know everything about planning poker from our popular poker card estimation game. Team members/estimators have to privately select one card and the value on each card would represent the story point. Once all cards are revealed, the values need to be discussed.
What you will learn
At the end of this activity, you will be able to:
Topics covered
There are no specific prerequisites required to enrol for Certified Scrum Master Certification in Kuwait.
The individuals who can enrol for Certified Scrum Master Certification in Kuwait are as follows:
1)Software Engineers
2)Product Managers
3)Project Managers
4)Team Leaders 5)Business Analysts
At Learners Point Academy, we pride ourselves on having some of the best trainers in the industry. Our trainers are not just experts in their respective fields but also assist professionals to be successful.
Yes, online training is available for Certified Scrum Master Certification in Kuwait.
Learners Point Academy is a pioneer institution for Certified Scrum Master Certification for these reasons:
1)Certified Instructors
2)Affordable Pricing
3)Customized Training Programs
4)Flexible Dates
5)Accredited Training
At Learners Point Academy, if a participant doesn’t wish to proceed with the training for the Certified Scrum Master Certification in Kuwait after registration for any reason, he or she is eligible for a 100% refund. However, the refund will be issued only if we are notified in writing within 2 days from the registration date. The refund will be processed within 4 weeks from the day of exit.
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