Highly interactive 24-hour training sessions
Explore advanced lighting techniques for realistic renders
Gain expertise in 3d rendering with 7 distinct modules
Master detailed material creation and shading methods
Industry experts led live classes and Q&A sessions
Apply knowledge through hands-on projects and case studies
What our training includes
Upcoming sessions
Perspectives & Horizon Line
Basic Rules of Architecture Photography
Photographic Rules – Direction of the Look
Photo Rules – Crop & Framing
Photo Rules – Extras
Using the Image Comp Helper Script
Color Theory
Practical Application of Color Theory
Emotion of Colors & Storytelling
Exposure & White Balance: Part 1
Exposure & White Balance: Part 2
Motion Blur & Light Streaks
Render and Post Production of Panoramic Images 360º
Publishing and Creating a 360 ° Panoramic Virtual Tour
Creating a 360º Virtual Tour in The Viewer
360 Mono & Stereo Renders for GearVr
Clipping, fisheye & Ortographic for floor Plans
Match Camera – Interiors
Match Camera – Exteriors
Fisheye (corona 4.0)
Unique Lighting Method – Learning to observe references
Practice – Observing a Reference & Applying the Technique with Sun & Sky
Practice – Observing a Reference & Applying Technique with HDRI
Understanding the Variables for Lighting – Corona
Rectangular Lights, Lightmix & Portals
Practice – Applying the Technique with Late Afternoon Refs
Practice – Applying Technique Late Afternoon Purple Sun & Sky x Hdri
Practice – Applying technique in indoor 7 different lightings
Practice – Brightening a Complex Scene – Filmic Highlights & Additional Corona Lights
Practice – Clearing a Complex Scene – Curves & Corona RaySwitchMtl
Practice – Applying various techniques in 5 daylight interiors
Practice – Applying the technique on Daylight interiors with hdri
Practice – Reproducing Cloudy Light with Sun&Sky x HDRI
Theory – Cloudy lighting for interiors
Practice – Reproducing Cloudy lighting in interiors
Practice – Reproducing 5 Night Exterior Lighting moods
Practice – Night exteriors with many lights
Practice – How to lit a city at night & HDRI x SKY
Theory & Practice – Dusk light for interiors
Practice – Night Light for interiors
Sum Up – Optimizing techniques and light types
UVWmap x UnwrapUVW
Unwrap & Cylinder
Unwrap Torus – Quick Peel, Pelt, Relax, Peelmode
Unwrap – Cone, Sphere, SupportLoops & Turbo Smooth
Unwrap – S road – Unfold Strip from loop & uvwXform
Unwrap – UV x Texture Size
Unwrap – Floor Generator, Curtains & Cushions
Unwrap in Depth – Storage & Table
Unwrap in Depth – Faucet
Viewport Canvas
Unwrap in Depth – Desk Chair
Unwrap in Depth – Sofa – Symmetry
Corona UVW Randomizer
Intro to Corona TriplanarTex
Using Corona TriplanarTex
Corona TriplanarTex – Complex objects
Creating seamless textures
Advanced Seamless Textures- Diffuse x Albedo
Creating textures for floor generator
Creating Basic Textures – Reflection Glossiness & Displacement
Creating advanced textures – House – PART 1 – Theory,Unwrap & Brushes
Creating advanced textures – House – PART 2 – Diffuse,Gloss & Bump
Creating advanced textures – Crossroads – PART 1
Creating advanced textures – Crossroads – PART 2 – Gloss, Bump & Displacement
Tile x Real World Scale x TriplanarTex (corona 1.7)
Print Size Assistant
Bitmaps x Procedurais
Mask, Mix & Corona Mix
Composite map
Corona Layered Material
Bitmap & UV Channels
Composite & Layered – Practice – part 1
Composite & Layered – Practice – part 2
Composite & Layered – Practice – part 3
Intro to CoronaAO
Advanced Materials with CoronaAO
Intro to CoronaDistanceTex
Corona Distance Tex – Practice – Part 1
Corona Distance Tex – Practice – Part 2
Intro to CoronaRoundEdges
CoronaRoundEdges – Practice
Advanced Materials – Aged Bronzes
Advanced Materials – Corten Steel
Advanced Materials – Silk/Satin
Advanced Materials – Stove & Fireplace Flames
Advanced Materials – Translucent Marble
Advanced Materials – Car Paint – Simple, Pearl & Flakes
Advanced Materials – Dirty Wood Floor
Advanced Materials – Sand
Advanced Materials – Snow -Part 1 – Modeling & Accumulation
Advanced Materials – Snow – Part 2 – Modeling: Paint Deform,Object Paint & Blobmesh
Advanced Materials – Snow – Part 3 – Blobmesh to vegetations& procedural techniques
Advanced Materials – Snow – Part 4 – Modeling: Particles & Plugins
Advanced Materials – Snow – Part 5 – Snow Materials
Applying Snow Materials on a Complete Scene
Advanced Materials – Dirty Metal Chest
Advanced Materials – Asphalt
Advanced Materials – Asphalt – Water Puddles
Complex Materials – Boolean Material with CoronaDistance
Corona Bump Converter (corona 1.7)
CoronaColor & Corona Improved Picker
CoronaColorCorrect (corona 1.7)
Corona TonemapControl (corona 1.7)
Corona FrontBack
CoronaUserProperty
CoronaWire
CoronaMultiMap – Modes
CoronaMultiMap – Randomization Tools
CoronaRaySwitchMtl
Intro to CoronaShadowCatcher
Practice: CoronaShadowCatcher – Part 1
Practice: CoronaShadowCatcher – Part 2
CoronaBitmap & CoronaShadowCatcher
Intro to Corona Select Mtl & Corona Select Map (corona 4.0)
Practice: Corona Select Mtl & Corona Select Map – Part 1 (corona 4.0)
Practice: Corona Select Mtl & Corona Select Map – Part 2 (corona 4.0)
Intro to Caustics (corona 4.0)
Practice of Caustics
Dispersion (corona 1.7)
Intro ao Hair&Fur
Hair and Fur – Styling, Recomb & Dinamics
Practice: Hair & Fur
Hair and Fur – Intro tos Materials without x with textures
CoronaHairMtl (corona 1.7)
CoronaHairMtl, Textures & Rendering Optimization (corona 1.7)
Intro to CoronaSkinMtl (corona 1.7)
Realistic Skins with CoronaSkinMtl (corona 1.7)
CoronaVolumeMtl – Part 3 – Inside Volume, Distance & Clouds (corona 2.0)
CoronaVolumeMtl – Part 4 – Denoise, Render Elements & Post Production (corona 2.0)
OpenVDB & CoronaVolumeGrid (corona 2.0)
Corona Proxy
CoronaFractal
Choosing the best vegetation models – Shape x Quality x Render time x Ram
Organizing & Optimizing vegetation models
Vegetation Materials: Theory & Practice with Colors
Vegetation Materials: Theory & Practice with Textures – Diffuse, Bump, Gloss & Opacity
Vegetation Materials: Theory & Practice with Textures –
Translucency, Front_Back & Render time
Practice: Vegetation Materials for Grassfields & Clovers
Converting Materials of Premade Vegetation Models
Intro to Corona Scatter – Part 1 – Objects, Random & Mapped distribution
Intro to Corona Scatter – Part 2 – Regular Distribution (UVmap) & Patterns
Intro to Corona Scatter – Part 3 – 1D, 2D & 3D Scattering,
Max limit & Temporal Consistency
Intro to Corona Scatter – Part 4 – Avoid Collisions, Convert to
Max Geometry & Scatter Lister
Intro to Corona Scatter – Parte 5 Transformations, stepping,maps & Viewport Display
Corona Scatter x Forest Pro – Interface & Functionalities
Corona Scatter X Forest Pro – Library
Corona Scatter X Forest Pro – Limit to Camera Visibility
Corona Scatter x Forest Pro – Edge Mode & Corona Distance
Corona Scatter x Forest Pro – Density & Scale
Corona Scatter x Forest Pro – Altitude & Slope Range
Corona Scatter x Forest Pro – Clusters & Multiple Scatters
Corona Scatter x Forest Pro – Brushes Distribution – Part 1
Corona Scatter x Forest Pro – Brushes Distribution – Part 2
Corona Scatter x Forest Pro – LODs
Corona Scatter x Forest Pro – Additional Tips
Corona Scatter x Forest Pro – Forest Color
Corona Scatter x Forest Pro – Corona Multimap
Optimizing Forest Pro Materials
Realistic Distributions – Grassfield
Realistic Distributions – Cutting Grass on Edges
Realistic Distributions – Wild Grass
Realistic Distributions – Beech Hedges
Realistic Distributions – Trees
Realistic Distributions – Ivy & GreenWall
Realistic Distributions – Foreground vegetations &
Sky post production
Optimizing Corona Scatter Distributions
Fruit Materials
Wall Finishes
Flooring
Brick Wall
Stone Wall
Concrete with Grass
People Distribution
Road with marks and cars
Cinema Seats
Parking Lot
Cities Distribution
Upon finishing the course, you will master the following:
1
Gain in-depth knowledge of rendering techniques with Corona Renderer
2
Master workflow pros to make 3D renders
3
Learn advanced material creation and shading using Corona Renderer tools
4
Enhance scene realism using Corona’s global illumination and light mixing
5
Apply advanced rendering techniques in architectural and product visualisation
6
Improve rendering performance and optimise scenes for faster output
The following eligibility criteria for enrolling in our Corona Renderer Intermediate Training in Kuwait are:
Overall ratings by our students
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